10:30 AM-12:30 PM
Room: Rio Grande Ballroom
Complex surface models must consist of components to be manageable. For industrial models, considerable human input for assembly is justified; the final model is produced in identical copies, amortizing the cost. For computer animation models however, the components must be flexible, adjusting automatically to each other, and the model appears in thousands of variations throughout the animation. In this symposium we look at hierarchical B-splines, multiresolution meshes, and pasted splines. Each has used scattered coordinate frames to support multicomponent design and animation. Examples of these techniques in commercial animation systems will be given, and issues for future research will be discussed.
Organizers: Richard H. Bartels and Stephen MannCreated LMH, 5/18/99; Last Updated MMD, 6/15/99